World Series of Video Games
The World Series of Video Games (WSVG) was an international professional esports competition that ran from 2006 to 2007. It was notable for its large prize pools and global event circuit, aiming to bring esports to mainstream television audiences. The league's ambitious expansion was cut short by financial difficulties, though a brief, troubled revival attempt occurred in 2014.

| Founded | 2006 |
|---|---|
| First held | 2006 |
| Final held | 2007 |
| Prize pool (2006) | US$750,000 |
| Prize pool (2007 planned) | US$574,000 |
| Operator | Games Media Properties |
| Television partner | CBS |
| Notable games | Counter-Strike, Quake 4, Warcraft III, World of Warcraft |
Origins and Structure
The World Series of Video Games was established in 2006 as the successor to the 2005 CPL World Tour. This transition was made possible when Intel, the major sponsor of that tour, ended its partnership with the Cyberathlete Professional League to provide funding for the new WSVG series. The competition was operated by Games Media Properties, an American gaming company founded in 2002. For the practical execution of its large events, the company subcontracted the Bring Your Own Computer (BYOC) LAN sections to a specialist firm, Lanwar Inc.
The financial scale of the inaugural season was significant, with a total prize purse of $750,000 announced. This sum included $240,000 that was specifically allocated for the season finals event. This level of prize money was designed to attract the world's best professional players and establish the WSVG as a top-tier international circuit immediately.
The 2006 Inaugural Season
The first season of the WSVG consisted of six international events held between June and December 2006. The circuit began at the Kentucky Exposition Center in Louisville, moved to the Elmia Exhibition Center in Jönköping, Sweden, and then to the Gaylord Texan Resort & Convention Center in Grapevine, Texas. The international tour continued at the Sichuan University Stadium in Chengdu, China, followed by an event at The London Trocadero in the United Kingdom, before concluding at Chelsea Piers in New York City.
Competitions were held for the PC games Counter-Strike, Quake 4, and Warcraft III. Separate Xbox tournaments were also organized for Project Gotham Racing 3, Ghost Recon: Advanced Warfighter, and Halo 2, though these were open only to participants from the United States. The season featured a high concentration of elite talent. In Quake 4, Johnathan 'Fatal1ty' Wendel, a four-time CPL world champion, competed and finished as the runner-up. The Warcraft III competition included veteran Dae Hui 'FoV' Cho, a former Electronic Sports World Cup champion who took third place, and Li 'Sky' Xiaofeng, who was considered the strongest player of 2006 in a worldwide poll of gaming journalists. The Counter-Strike team, Team 3D, a two-time World Cyber Games champion, finished as the runner-up in their event. The ultimate champions of the season were Johan 'Toxic' Quick and Manuel 'Grubby' Schenkhuizen, the latter also being named the eSport Player of 2006.
A major achievement for the league was securing broadcast coverage on the CBS network, which aired a one-hour special on the WSVG stop in Louisville. This represented a crucial step in presenting professional gaming to a wider American television audience.
The 2007 Season and Broadcast Deal
For its second season, the WSVG altered its game lineup. The main circuit games were now Fight Night Round 3, Guitar Hero II, Quake 4, Warcraft III, and World of Warcraft. The organization also planned for Counter-Strike, Call of Duty 2, and Gears of War to appear at a number of the scheduled events. The total prize purse for the 2007 circuit was planned to be $574,000, and the league instituted a policy of providing travel funds to a number of high-finishing participants to facilitate global competition.
The 2007 event schedule was ambitious, with stops planned in Wuhan, China, Louisville, Grapevine, Toronto, Canada, Los Angeles, London, and Sweden. The league significantly advanced its television presence by bringing on a dedicated production company, TV By Mills, to create the televised WSVG episodes for CBS. This partnership resulted in the first time a video game competition was featured in an hour-long format on network television in the United States, marking a historic moment for competitive gaming broadcasts.
Sudden Cancellation and Financial Reasons
The progress of the 2007 season was halted abruptly on September 12, 2007. The WSVG main page announced that Games Media Properties would no longer produce the World Series of Video Games. This decision led to the immediate cancellation of the three remaining events on the calendar, which were to be held in Los Angeles, London, and Sweden.
The organization provided a clear explanation for the shutdown. Revenue generated from the previous events had proven insufficient to sustain the league's operations. Two specific cost centers were identified as particularly burdensome. The extensive televising campaign, which included the production of hour-long episodes for CBS, required significant investment. Furthermore, the enormous physical size and scale of the live events themselves generated high costs that the business model could not support. After the cancellation, the WSVG stated its intention to focus future efforts on online advertising and its network of websites.
The 2014 Relaunch and Problematic Event
After being dormant for seven years, the World Series of Video Games brand was relaunched in August 2014 by a new entity called World Series Corporation. A key element promoted in this revived version was exclusive software called WSVG Battleroom. This platform included an anti-cheat feature described as being at the forefront of technology, with the goal of promoting clean gaming.
The new organization hosted a single LAN event in the Maldives in October 2015. The tournament included games like Starcraft 2, Hearthstone, FIFA, and Age of Empires 2, with a total prize pool of $50,000. However, from the moment the event was announced, doubts about its viability were raised on various gaming forums. These concerns proved prescient, as the event was not well organized and was marred by technical and logistical issues during its execution.
The most serious failure occurred after the competition concluded. Of the $50,000 prize pool, a sum of $32,000 was never paid out to the winning teams and players. This failure to honor financial commitments severely damaged the credibility of the revival effort. Following the conclusion of the Maldives event, no future plans or events were divulged by World Series Corporation, effectively ending the second chapter of the WSVG.
Historical Significance
The World Series of Video Games, though short-lived, played a specific and important role in the development of professional gaming. It served as a direct bridge from the earlier CPL World Tour, maintaining a model of international, high-stakes competition. By assembling a roster of the era's most famous players, from Fatal1ty to Grubby to Team 3D, it validated the concept of a unified global circuit for multiple game titles.
Its most lasting contribution was in the area of broadcast media. The WSVG's partnership with CBS, culminating in hour-long television episodes, broke new ground for esports in the United States. It demonstrated that competitive gaming could be formatted for mainstream network television, setting a precedent for future broadcasts. The league's financial collapse also provided an early, clear case study in the challenges of monetizing large-scale, televised esports events during that period, highlighting the gap between production costs and sustainable revenue.
FAQ
What was the World Series of Video Games?
The World Series of Video Games was an international professional esports competition that held its first season in 2006. It featured a global circuit of live events with large prize pools and was notable for being broadcast on CBS television in the United States.
Why did the WSVG get cancelled?
The WSVG was cancelled in September 2007 because the revenue from its events was not enough to sustain the league. The organization cited the high costs of its extensive televising campaign and the enormous size of its live events as key financial burdens.
What games were played in the WSVG?
In its 2006 season, the main PC games were Counter-Strike, Quake 4, and Warcraft III. The 2007 season featured Fight Night Round 3, Guitar Hero II, Quake 4, Warcraft III, and World of Warcraft as main circuit games. The 2015 revival event included Starcraft 2, Hearthstone, FIFA, and Age of Empires 2.
Who were some famous players in the WSVG?
Notable participants included Johnathan 'Fatal1ty' Wendel in Quake 4, Warcraft III stars Dae Hui 'FoV' Cho and Li 'Sky' Xiaofeng, the Counter-Strike team Team 3D, and season champions Johan 'Toxic' Quick and Manuel 'Grubby' Schenkhuizen.
Was there a WSVG relaunch?
Yes, the WSVG was relaunched in August 2014 by World Series Corporation. It hosted one troubled LAN event in the Maldives in 2015, which was marred by organizational issues and a failure to pay out $32,000 of its $50,000 prize pool. No further events were held after that.
Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.





