REDINGTONCYBERSPORTSubscribe
CS2LoLValorantDota 2CoDFortniteApexR6 SiegeRocket LeagueEA FCFree FireHaloiGamingWiki
Tournaments

World Cyber Games

The World Cyber Games (WCG) is an international esports competition often described as the Esports Olympics. Founded in 2000, it grew into one of the world's largest multi-game tournaments, featuring national teams competing for medals in a format that mirrored traditional sporting events.

World Cyber Games
Photo: World Cyber Games / Wikimedia Commons (Public domain)
First held2000
FounderYoosup Oh (International Cyber Marketing)
Major sponsorSamsung
Key sponsorMicrosoft (2006-2008)
Prize pool (2007)US$4,000,000
Prize pool (2000)$20,000
Viewership (2020)Nearly 650 million views
Notable locationsSeoul, San Francisco, Singapore, Monza, Seattle, Cologne, Chengdu, Xi'an
FormatNational preliminaries leading to a global final
MascotOfficial mascot

The Olympic Model of Esports

The World Cyber Games was conceived from the start as an esports equivalent to the Olympic Games. Its structure included an official opening ceremony and athletes competing for gold, silver, and bronze medals while representing their countries. The organization reinforced this identity with an Olympic-inspired logo and an official mascot.

The tournament process was designed to mirror international sports. Organizations in each participating country would first run regional and national preliminary events. The winners of these national finals would then earn the right to represent their country at the main global tournament. This national team format was a foundational part of the WCG experience, fostering a sense of national pride and competition distinct from club-based esports leagues.

All events had dedicated areas for live spectators, creating a festival atmosphere. Simultaneously, the tournament was broadcast over internet video streams, allowing a global audience to follow the competition. This dual approach helped build the event's worldwide popularity.

Founding and the First Challenge

The World Cyber Games was formed in 2000 by International Cyber Marketing CEO Yoosup Oh. Its inaugural event was titled The World Cyber Game Challenge. The opening ceremony was held on October 7, 2000, and the tournament concluded on October 15.

This first event was sponsored by the Republic of Korea's Ministry of Culture and Tourism, Ministry of Information and Communications, and Samsung. It brought together 174 competitors from 17 different countries. The total prize purse was $20,000, distributed across competitions in four PC games: Quake III Arena, FIFA 2000, Age of Empires II, and StarCraft: Brood War.

Rapid Growth in Scale and Prize Money

The first official main event under the WCG banner was held in Seoul, Korea in 2001. National preliminaries were held from March to September, with the main tournament running from December 5 to 9. The prize pool skyrocketed to $300,000. The organizers reported a massive 389,000 competitors in the preliminary rounds, with 430 players from 24 countries advancing to the final tournament.

Growth continued exponentially. The 2002 event in Daejeon, Korea featured a prize pool of US$1,300,000 and 450,000 preliminary competitors, with 450 making it to the finals. The 2003 tournament, returning to Seoul, saw the prize pool increase to US$2,000,000. This event was also historically significant as the first WCG to feature a console-based competition, introducing Halo: Combat Evolved on the Xbox.

By 2004, when the event moved to San Francisco for its first outing outside South Korea, the prize pool was US$2,500,000 and 642 players competed in the grand final. The 2006 event in Monza, Italy had a prize purse of $462,000 and had grown to 9 different game competitions with 700 qualified participants from 70 countries.

Global Tour and Platform Evolution

After establishing itself in Korea, the WCG began a world tour. Following San Francisco in 2004, it was hosted in Singapore in 2005 and Monza, Italy in 2006. The 2006 event marked the beginning of a major sponsorship deal with Microsoft, which provided software and hardware for all events through 2008. As a result, all games played at the tournament from 2006 to 2008 were based exclusively on Windows PCs or the Xbox console.

The event traveled to Seattle, Washington, USA in 2007, where the total prize pool reached a peak of US$4,000,000. In 2008, the tournament was hosted in Cologne, Germany, where it broke new ground by incorporating a mobile-game based tournament for Asphalt 4: Elite Racing. The 2009 tournament was held in Chengdu, China, and featured a special promotion for the game Dungeon & Fighter.

Business, Marketing, and Media Ventures

The WCG was a powerful marketing tool. Primary sponsor Samsung used the space around venues to set up product demonstrations and stalls. Advertisers viewed the event as an effective means to reach young male audiences who were less engaged with traditional television advertising.

The organization also expanded into broadcast entertainment. The 2009 tournament coincided with the debut of the WCG Ultimate Gamer reality television show. Season 2 of WCG Ultimate Gamer aired between August and October 2010, further extending the brand's reach beyond the core tournament audience.

Closure and Acquisition

In February 2014, the CEO of WCG, Brad Lee, announced the closing of the organization. Several partners described difficulty working with the CEO and the organization, which led to the tournament's suspension after a 14-year run.

The WCG trademark, which was formerly owned by Samsung, was transferred in March 2017 to the Korean game publisher Smilegate. Smilegate announced plans to develop the WCG into the world's top digital entertainment festival in the future.

Revival and Modern Viewership

Under its new ownership, plans were made to host World Cyber Games 2018 in Bangkok from April 26 to 29, but this event was subsequently cancelled. The successful revival came in 2019, when World Cyber Games was hosted in Xi'an, China from July 18 to 21.

The following year, the WCG 2020 competition demonstrated the enduring power of the brand, receiving nearly 650 million views worldwide. This massive viewership figure highlights the tournament's lasting legacy and global appeal.

FAQ

What was the prize pool for the first World Cyber Games?

The inaugural World Cyber Game Challenge in 2000 had a total prize purse of $20,000. This grew dramatically in subsequent years, reaching $4,000,000 by the 2007 event in Seattle.

Which company was the founding sponsor of the WCG?

Samsung was the key financial backer from the very beginning. The 2000 event was also sponsored by South Korea's Ministry of Culture and Tourism and Ministry of Information and Communications.

When and where was the first WCG event held outside of South Korea?

The World Cyber Games first moved outside its home country in 2004, when the tournament was hosted in San Francisco, California, United States.

Why is the WCG called the Esports Olympics?

The WCG deliberately emulated the Olympic Games model. It featured an opening ceremony, athletes competing for gold, silver, and bronze medals while representing their countries, and used an Olympic-inspired logo and mascot.

What happened to the WCG after it closed in 2014?

The WCG trademark was acquired by Korean publisher Smilegate in 2017. The tournament was revived, with events held in Xi'an, China in 2019 and a 2020 competition that received nearly 650 million views.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

More tournaments and leagues