Team Liquid
Team Liquid is a pioneering multi-regional esports organization founded in the Netherlands in 2000. Originally a StarCraft community hub, it evolved into a major competitive force, fielding championship-winning teams across games like Dota 2, League of Legends, and Counter-Strike. Its influence extends through its vast community website, the volunteer-run Liquipedia wiki, and a history of hosting significant tournaments.

| Founded | 2000 |
|---|---|
| Headquarters | Netherlands |
| Co-CEOs | Victor 'Nazgul' Goossens, Steve 'LiQuiD112' Arhancet |
| Major Titles | The International 2017 (Dota 2), 5 LCS titles (League of Legends), Intel Grand Slam 2019 (CS:GO) |
| Notable Divisions | StarCraft II, Dota 2, League of Legends, Counter-Strike: Global Offensive, Rainbow Six Siege, Valorant, Mobile Legends: Bang Bang, Chess |
| Community Site | TL.net |
| Wiki | Liquipedia |
| Mascot | Blue (anthropomorphic horse) |
| Controlling Owner | aXiomatic Gaming (since 2016) |
From Fan Site to Professional Team
The organization began not as a team, but as a community website. Victor Goossens, known as Nazgul, and Joy Hoogeveen launched teamliquid.cjb.net in May 2001 as a hub for StarCraft news and discussion. The site moved to the teamliquid.net domain in September 2002 after a community vote. For over a decade, Team Liquid was synonymous with StarCraft coverage, operating a large forum with sections for many games.
In late 2012, the organization made a decisive move into multi-game management by recruiting a North American Dota 2 team. This was its first professional roster outside of StarCraft. A more significant structural change came in January 2015 with a merger. Team Liquid officially joined forces with Steve Arhancet's Team Curse, adopting the Liquid name and bringing aboard Curse's rosters in League of Legends, Street Fighter, and Super Smash Bros. Arhancet became co-owner alongside Goossens.
Ownership Structure and Expansion
In September 2016, Team Liquid's trajectory shifted with a major investment. aXiomatic Gaming, an investment group featuring prominent figures from sports and business like Magic Johnson, Ted Leonsis, and Peter Guber, acquired a controlling interest in the organization. Goossens and Arhancet remained as co-CEOs. aXiomatic's CEO is Bruce Stein, a former executive from Mattel and Sony.
The organization has since pursued an innovative ownership model, granting equity stakes to key players and personalities. In December 2021, five individuals became co-owners, including Counter-Strike star Jonathan 'EliGE' Jablonowski, Smash player Juan 'Hungrybox' DeBiedma, actor and Smash player Asa 'Stimpy' Butterfield, basketball player Aerial Powers, and poker streamer Lex Veldhuis. In January 2022, Max 'Maximum' Smith, leader of the World of Warcraft guild Limit, also became a co-owner after his guild was signed.
Team Liquid continued to expand its portfolio in 2024, joining the Esports World Cup Foundation's support program, which is funded by the Saudi Arabian Public Investment Fund. That same month, it acquired STUN.GG to enter the Mobile Legends scene in Indonesia and the Philippines, rebranding the AURA and ECHO rosters. In 2025, it acquired the EA Sports FC organization Team Gullit, owned by Dutch football legend Ruud Gullit, following a partnership during the 2024 Esports World Cup.
Digital Properties and Community
Beyond its competitive teams, Team Liquid maintains two essential digital properties. The original TL.net website remains a vital resource, primarily for StarCraft II but also covering other titles like Counter-Strike and Super Smash Bros. It hosts a massive community with over 220,000 active members and more than twenty four million posts. The site is run by a full-time staff from a New York City office. In April 2019, it was announced the site would move to the tl.net domain.
Perhaps its most widely used contribution to the global esports ecosystem is Liquipedia. This volunteer-run wiki began as a StarCraft resource but has expanded to cover over 57 esports titles. In 2023, it started covering traditional sports with a Formula 1 wiki. In 2024, it further broadened its scope by hosting the Dota 2 game wiki, aiming to create a single comprehensive resource for that title, merging competitive history with game knowledge.
Championship Success Across Games
Team Liquid has achieved success across multiple games. Its European Dota 2 squad secured one of esports' most coveted prizes by winning The International 2017, a tournament famous for its multi-million dollar prize pool. In League of Legends, the North American team dominated the LCS, winning four consecutive splits from 2018 to 2019 and securing a fifth title later, establishing a domestic record.
The Counter-Strike Global Offensive team etched its name in history in 2019 by winning the Intel Grand Slam. This prize is awarded for winning four specified elite tournaments within a window of ten events, and Liquid accomplished this feat in a blistering 63 days. The organization also fields competitive rosters in Rainbow Six Siege, Valorant, and Free Fire, particularly in Brazil, and represents elite chess grandmasters including Magnus Carlsen, Fabiano Caruana, and R Praggnanandhaa. In 2020, the organization introduced an anthropomorphic horse mascot named Blue for its merchandising.
StarCraft Legacy and Tournament Organization
Team Liquid's roots in StarCraft run deep, both in competition and event production. The original 'Liquid' gaming clan was formed by Goossens near the end of 2000, starting with four members he handpicked. With the release of StarCraft II, the organization began sponsoring professional players, sending them to compete in Korea's elite Global StarCraft II League. Players like Jonathan 'Jinro' Walsh reached the semi-finals in 2011, and Clément 'Clem' Desplanches won the ESL SC2 Masters: Winter 2023 Finals over a decade later.
The organization has also been a key tournament organizer. The TeamLiquid Starleague (TSL) for StarCraft Brood War was, for years, the largest tournament for the game held outside of South Korea. TSL 2 in 2009 featured a prize pool over $20,000. The tradition continued into StarCraft II with TSL 3 in 2011, which had a prize pool of $34,700, and TSL 4 announced in 2012. Team Liquid also ran smaller, regular events like the one-day TL Opens and community-focused activities such as TL Attack, Liquibition, and TL Arena, which featured professionals playing with handicaps against fans.
League of Legends Journey
The League of Legends division, inherited from the Curse merger in 2015, has experienced highs and lows. The initial roster of Quas, IWillDominate, Voyboy, Cop, and Xpecial finished third in the 2015 Spring Split playoffs. After a middling period, the team assembled a leading roster that won four straight LCS championships in 2018 and 2019, featuring players like Doublelift, CoreJJ, and Jensen. Despite this domestic dominance, international success proved elusive, with the team repeatedly finishing with 3-3 records in the group stage of the World Championship from 2018 to 2021 and failing to advance.
The 2020s brought more volatility. A disastrous ninth-place finish in the 2020 Spring Split led to roster changes, including Doublelift being benched and later traded. A high-profile 'super team' built for the 2022 season with sponsorship from Honda, including Bwipo, Bjergsen, and Hans Sama, finished third in the summer regular season but narrowly failed to qualify for the World Championship, a result that caused major controversy and led to the release of head coach Guilhoto.
Other Competitive Ventures
Team Liquid's competitive reach extends beyond its most famous titles. The organization entered the Super Smash Bros. scene in March 2014 by signing Ken, known as the 'King of Smash', and KoreanDJ. After the Curse merger, it added Hungrybox and Chillin. In August 2015, it signed top Wii U player Nairo, who was famous for ending ZeRo's 56-tournament win streak.
The organization has also fielded teams in other games at different times. It disbanded its Halo roster in December 2017. Its current active divisions include female Valorant teams in Brazil and the acquired Mobile Legends rosters in Southeast Asia. The signing of the World of Warcraft guild Limit in 2022 also represents a foray into organized PvE competition.
FAQ
When and how was Team Liquid founded?
Team Liquid was founded in 2000 as a gaming clan by Victor 'Nazgul' Goossens. Its community website, which became its core identity, launched in May 2001. It transitioned into a professional multi-game esports organization in 2012 by signing a Dota 2 team.
What is Team Liquid's biggest championship win?
Team Liquid's most prestigious championship is winning The International 2017 in Dota 2. This tournament is known for having one of the largest prize pools in esports history.
Who owns Team Liquid?
Since 2016, the controlling interest in Team Liquid has been held by aXiomatic Gaming, an investment group. The day-to-day operations are led by co-CEOs and original founders Victor Goossens and Steve Arhancet. The organization also has a model where several players and personalities, like EliGE and Hungrybox, are co-owners.
What is Liquipedia?
Liquipedia is a massive, volunteer-run wiki covering esports. It was started by the Team Liquid community and initially focused on StarCraft. It now covers over 57 competitive titles and has begun branching into traditional sports coverage, such as Formula 1.
How many LCS titles has Team Liquid won?
Team Liquid's League of Legends team has won five North American LCS championships. Their most dominant period was from 2018 to 2019, when they won four consecutive splits.
Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.





