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FIFA World

FIFA World was a free-to-play massively multiplayer online football game developed by EA Canada. It represented EA's ambitious attempt to bring the core FIFA experience to a global, online audience, but its servers were shut down in 2015 after an extended open beta period.

FIFA World
Photo: konami.com
DeveloperEA Canada
Initial Beta12 November 2013 (Brazil & Russia)
Global Beta20 May 2014
Final Version9.0 (5 November 2014)
PlatformPC
Server Closure14 July 2015
Primary ModesLeague Teams, Ultimate Team
Notable AmbassadorsLionel Messi, Arda Turan, Eden Hazard

Development and Global Launch

FIFA World was announced on 9 August 2013. Its development was handled by EA Canada, and the project entered an open beta phase first in Brazil and Russia on 12 November 2013. This beta was expanded to a global audience on 20 May 2014, launching with support for nine languages: English, German, French, Russian, Spanish, Mexican Spanish, Brazilian Portuguese, Polish, and Turkish. Italian language support was added later with the release of version 9.0 in November 2014. The game was designed to be accessible, allowing players to use a keyboard, a combination of keyboard and mouse, or a standard game controller.

Promotion for the game featured high-profile footballers. Lionel Messi was the face of the game, appearing on promotional images and the title screen. The Turkish midfielder Arda Turan was named an ambassador for the game in Turkey on 27 August 2014. Chelsea and Belgium star Eden Hazard was announced as another ambassador on 15 September 2014, indicating EA's push for regional and global marketing appeal.

Game Updates and Evolving Content

The game received consistent updates that added features and reflected real-world football. Version 6.0 arrived on 3 June 2014, redesigning the game's interface to evoke the spirit of Brazil ahead of the 2014 FIFA World Cup. This update introduced national teams into the Single Player Tournaments mode for the first time and updated kits to match those used in the tournament. Version 7.0, released on 22 August 2014, added a video sharing function, letting players select match highlights and share them in-game or on Facebook and YouTube.

On 1 October 2014, version 8.0 integrated new content from the 2014–15 season into the Ultimate Team mode. This included new kits and updated player ratings from FIFA 15, while players could keep their older items from the FIFA 14 season. The final major update, version 9.0, launched on 5 November 2014. It introduced an improved version of the Impact Engine from FIFA 12, along with 2,000 new animations, tactical free kicks from FIFA 13, new skill moves, and celebrations. It also added six new stadiums, including Villa Park, the Liberty Stadium, and the Veltins-Arena.

The League Teams Experience

The League Teams mode was a structured online competition. Players selected a licensed club or national team and competed in a promotion and relegation system spanning from Division 10 up to Division 1. Access to matches was governed by a credit system. Each player had five match credits that were consumed when starting a game. These credits replenished slowly over time, but they could also be instantly refilled by purchasing FIFA Points, the premium currency used across all FIFA titles.

FIFA World launched with a wide array of licenses, featuring the same leagues, clubs, and national teams as FIFA 15. However, in September 2014, the Campeonato Brasileiro Série A and all Brazilian clubs were removed from the game due to a failure to reach an agreement with the rights holders. Conversely, the Turkish Süper Lig and its 18 clubs were added to the game for the first time with the release of version 8.0 on 22 August 2014, expanding the roster of playable teams.

The Ultimate Team Ecosystem

Ultimate Team was the game's card-collecting and squad-building mode. Players built their own squads by acquiring player items from packs, which could be earned through in-game accomplishments or purchased using coins earned in matches or FIFA Points. A live transfer market allowed for buying and selling players. These custom squads could be used in two ways: in online seasons against other players, following the same Division 10 to Division 1 structure as League Teams, or in single-player seasons against AI-controlled licensed clubs.

A key weekly feature was the Team of the Week. EA Sports compiled a squad based on real-life player performances, and the players in this squad were released as special black items with upgraded attributes. These items were available in packs for one week until the next Team of the Week was announced. Beyond assembling players, the mode allowed for deep club customization. Players could change their club's badge, kits, match ball, and stadium. They also managed their squad by applying contract extensions, position change items, and temporary attribute boosts, all acquired from packs or the transfer market.

Presentation and Localization

FIFA World leveraged assets from the mainline franchise for a polished presentation. The commentary was adapted directly from FIFA 15, offering fully voiced match commentary in all ten supported languages. Each language pair featured well-known broadcasters. The British English commentary was provided by Martin Tyler and Alan Smith. Other teams included Tiago Leifert and Caio Ribeiro for Brazilian Portuguese, Hervé Mathoux and Franck Sauzée for French, and Manolo Lama with Paco González for Spanish.

This commitment to localization extended the game's reach. The inclusion of commentators like Dariusz Szpakowski for Polish, Yuri Rozanov for Russian, and Fernando Palomo for Mexican Spanish showed an effort to cater to specific regional audiences. The game's interface and text were fully translated into these languages, making it one of the most linguistically accessible football games on the PC platform at the time.

Closure and Aftermath

On 15 April 2015, Electronic Arts announced the impending shutdown of FIFA World. The statement indicated that servers would be taken offline on 14 July 2015, and services for the game were turned off with immediate effect. This concluded an open beta that had lasted nearly 18 months. A company representative explained the decision, stating, We just didn't have the momentum to bring the game to a full commercial launch. It's a tough decision, but we believe ultimately the right one, that we stop development on the game.

The closure was not an isolated event. EA also shut down its other free-to-play titles Battlefield Play4Free, Battlefield Heroes, and Need for Speed: World on the same day. The decision was final and not reversed, with the game closing on the announced date of 14 July 2015. This ended EA's experiment with a dedicated, free-to-play MMOG version of FIFA on PC.

Place in Competitive Gaming History

FIFA World existed separately from the official FIFA esports circuits. While the game featured competitive online modes, it was not the platform for tournaments like the FIFA Interactive World Cup, which later became the FIFAe World Cup. Those official competitions were and are held using the primary console releases of the FIFA series, now known as EA Sports FC.

The closure of FIFA World left a specific niche unfilled on PC. It was a distinct project that attempted to merge the persistent world of an MMO with the annualized football simulation of FIFA. Its failure to transition from open beta to full launch demonstrated the difficulties of maintaining a live service football game alongside the yearly console releases that remained the focus for both players and competitive events.

FAQ

When did FIFA World shut down?

The servers for FIFA World were permanently shut down on 14 July 2015. The closure was announced by EA on 15 April 2015.

Was FIFA World free to play?

Yes, FIFA World was a free-to-play massively multiplayer online game. It used a match credit system for its League Teams mode and offered optional purchases of FIFA Points, a premium currency for packs and items.

What game modes did FIFA World have?

The two main modes were League Teams, a promotion and relegation system using real clubs and national teams, and Ultimate Team, a card-collecting mode where players built custom squads from player items acquired in packs or on a transfer market.

Which footballers were ambassadors for FIFA World?

Lionel Messi featured on all promotional art and the title screen. Arda Turan was announced as an ambassador for Turkey on 27 August 2014, and Eden Hazard was announced as a global ambassador on 15 September 2014.

Why was FIFA World closed?

EA stated that the game lacked the momentum needed for a full commercial launch after an 18-month open beta. They deemed it the right decision to stop development, closing it alongside other older free-to-play titles like Battlefield Heroes.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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