REDINGTONCYBERSPORTSubscribe
CS2LoLValorantDota 2CoDFortniteApexR6 SiegeRocket LeagueEA FCFree FireHaloiGamingWiki
Games

Age of Empires II

Age of Empires II: The Age of Kings is a foundational real-time strategy game released in 1999. Its deep strategic gameplay, historical setting, and enduring competitive scene have kept it as one of the most influential games, with professional competition that continues decades later.

Age of Empires II
Photo: teamliquid.com
DeveloperEnsemble Studios
PublisherMicrosoft
Initial Release1999
PlatformsMicrosoft Windows, Macintosh
Game TypeReal-time strategy
Original Civilizations13
Key ExpansionThe Conquerors (2000)
Modern EditionsHD Edition (2013), Definitive Edition (2019)

Core Gameplay and Mechanics

Age of Empires II is a real-time strategy game where players guide a civilization from the Dark Age to the Imperial Age. The core loop involves gathering four key resources, food, wood, gold, and stone, to construct a town, train a military, and defeat opponents. Villagers are the essential civilian units responsible for resource collection and construction.

Victory can be achieved through several means. The most direct is military conquest, eliminating all enemy units and buildings. Alternatively, players can construct a Wonder, a massive and expensive building that is its own for each civilization, and defend it for a set duration to win. A third method involves collecting all sacred relics on the map and safeguarding them in monasteries for a countdown period.

The game introduced quality-of-life features that became staples, such as an idle villager button to find unassigned workers and a town bell to quickly garrison villagers for safety. Population capacity, which can be set up to 200, is governed by the number of houses, Town Centers, and Castles a player builds.

Civilizations and Military Strategy

Players choose from 13 civilizations, each grouped into one of four architectural styles that determine building appearance. Civilizations have distinct economic, technological, and military strengths and weaknesses. Every civilization has access to a powerful Unique Unit, such as the Briton Longbowman or the Mongol Mangudai, which is exclusive to them.

Military strategy revolves around a rock-paper-scissors model between core unit types. Infantry, archers, and cavalry each have counter units designed to defeat another type effectively. For example, spear infantry are strong against cavalry but weak against other infantry. This system is extended by siege weapons for destroying buildings and naval units for water control.

A special military unit, the Monk, can heal allied units and convert enemy units to your side. Monks are also crucial for collecting relics, which generate a steady stream of gold when placed in a monastery. In team games, each civilization provides a team bonus that benefits all allies.

Building and Advancing Through the Ages

Buildings are the backbone of a player's empire, split into economic and military categories. The Town Center is the heart of a town, used to create villagers, store resources, research certain technologies, and advance to the next Age. It can also fire arrows if units are garrisoned inside.

Advancing through the four Ages, Dark, Feudal, Castle, and Imperial, is a primary strategic goal. Each advancement requires specific buildings and a resource cost, unlocking new units, structures, and technologies. Reaching the Castle Age allows the construction of Castles, formidable defensive structures that can train Unique Units and fire volleys of arrows.

Other key buildings include resource storage sites like Mills and Mining Camps, military production buildings like Barracks and Stables, and defensive structures like Walls and Towers. Markets allow for trading resources, with prices fluctuating based on transactions, and Docks enable naval production and trade via water.

Campaigns and Single-Player Content

The original game shipped with five historically based campaigns, each consisting of multiple scenarios. These campaigns serve as both narrative experiences and tutorials for increasing difficulty. The William Wallace campaign acts as an introductory tutorial, teaching basic game mechanics.

The other campaigns are centered on famous historical figures. Players lead Joan of Arc for the Franks, Saladin for the Saracens, Genghis Khan for the Mongols, and Frederick Barbarossa for the Teutons. These campaigns take players through events like the Hundred Years' War, the Crusades, and the Mongol conquests, with specific victory conditions and story-backed objectives.

Beyond campaigns, single-player modes include Random Map, which generates a new map and starting conditions each game, and Deathmatch, where players start with vast resources for immediate military conflict. The Regicide mode gives each player a king unit, with victory achieved by eliminating all enemy monarchs.

Multiplayer and Competitive Evolution

Age of Empires II has supported multiplayer since its release, initially via LAN or the MSN Gaming Zone. The competitive scene began to grow with the advent of online gaming services and, crucially, the release of the HD Edition on Steam in 2013, which integrated online matchmaking. The Definitive Edition in 2019 further modernized the game and its competitive infrastructure.

The game's competitive format typically features one-on-one or team matches on Random Map settings. Players start with a Town Center, a few villagers, and a scout, racing to build their economy and military. Standard competitive maps include Arabia, known for its open terrain that encourages early aggression, and Arena, which features walled starting bases that promote a slower, boom-oriented strategy.

High-level play demands advanced multitasking, known as macro and micro management. Macro involves efficiently managing the economy and constant unit production, while micro refers to the precise control of individual military units during battles to maximize their effectiveness. The balance between fast military raids, known as rushes, and long-term economic development, or booming, defines the strategic tension.

Enduring Legacy and Modern Scene

Age of Empires II is widely considered a classic and one of the greatest games ever made. Its initial release sold millions of copies and topped charts worldwide. The game's longevity is unprecedented, maintained by a dedicated community, consistent developer support, and active competition.

The release of the HD Edition and later the Definitive Edition by Forgotten Empires, with Microsoft's backing, revitalized the game. These editions updated graphics for modern resolutions, added new civilizations and campaigns, and implemented quality-of-life improvements while preserving the core gameplay that fans loved.

Today, the competitive scene is organized around major tournaments like the Red Bull Wololo series and events hosted by community organizations. Professional players compete for significant prize pools, streaming their matches to large audiences on platforms like Twitch. The game's deep strategy, balance, and high skill ceiling ensure that Age of Empires II remains a respected and exciting title in real-time strategy competition over two decades after its original release.

FAQ

How many civilizations are in Age of Empires II?

The original Age of Empires II: The Age of Kings released with 13 playable civilizations. Through expansion packs and modern editions like the Definitive Edition, many more civilizations have been added over the years.

What are the main resources in Age of Empires II?

Players must gather four primary resources: food, wood, gold, and stone. Food is obtained from hunting, farming, and fishing. Wood comes from trees. Gold is mined or gained through trade, and stone is collected from stone mines.

What is a Unique Unit?

Each civilization has one or more Unique Units that are exclusive to them. These units are generally more powerful and reflect the civilization's historical strengths, such as the Frankish Throwing Axeman or the Persian War Elephant.

How do you win a game of Age of Empires II?

There are several victory conditions. The most common is military conquest, destroying all enemy units and buildings. You can also win by building a Wonder and defending it for a set time, or by collecting all relics on the map and holding them for a duration.

Is Age of Empires II still played competitively?

Yes, Age of Empires II has a very active and thriving competitive scene. Modern editions have updated the game, and professional players compete in major tournaments with substantial prize pools, streamed to large online audiences.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

More esports games