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2006 FIFA World Cup

2006 FIFA World Cup is the official video game adaptation of the 2006 FIFA World Cup in Germany, published by EA Sports. It allowed players to guide one of 127 national teams through the tournament, expanding on previous titles with new modes and features.

2006 FIFA World Cup
Photo: amazon.ca
Also known asFIFA World Cup: Germany 2006
DeveloperEA Canada
PublisherEA Sports
Release dateApril 24, 2006 (United States)
PlatformsGameCube, PlayStation 2, Xbox, Xbox 360, Game Boy Advance, Nintendo DS, PlayStation Portable, Microsoft Windows
GenreSports
ModesSingle-player, Multiplayer
Copies sold2.8 million

Gameplay and Features

The core experience of 2006 FIFA World Cup was guiding a chosen nation through the tournament in Germany, with matches following the real event's schedule. Players could select from 127 national teams, a significant roster for the time. The game offered more options than its 2002 predecessor, including a satellite map interface for selecting countries in friendly matches.

A major addition was the Global Challenge mode, which presented over forty historical World Cup scenarios. This mode tasked players with altering famous match outcomes, offering a compelling 'what-if' experience. The game also included a classic moments section featuring 125 well-known situations from World Cup history.

Through both online and single-player play, users earned points to spend in a virtual store. This store allowed for the purchase of alternate uniforms, historical players, various footballs, boots, and additional gameplay options, adding a layer of customization and progression.

Online Play and Shutdown

2006 FIFA World Cup offered online support for ranked and unranked matches on most non-Nintendo platforms, such as PlayStation 2, Xbox, and PC. The online service featured lobbies, leaderboards, and integrated the Global Challenge mode for competitive play. This online functionality, however, was not permanent. The servers for the game were officially shut down on September 1, 2007, ending its online multiplayer component just over a year after release.

Release and Marketing

The game saw a wide release across eight different platforms in 2006. EA Sports produced ten region-specific cover artworks, each featuring a major football star from that area to boost local appeal. In Japan, Microsoft bundled the game with the Xbox 360 console as part of a promotional package. This special bundle included a limited edition Adidas-branded faceplate for the console, making it a collector's item for fans.

Critical Reception

Critical reception varied significantly by platform. Versions for PC, Xbox, PlayStation 2, and GameCube received generally favorable reviews. The Japanese magazine Famitsu awarded the PS2 version a score of 31 out of 40. Reviewers praised elements like the classic moments section, with one noting it supplied enough excitement to bridge the gap until the real tournament.

However, versions for the newer Xbox 360, as well as the PSP, DS, and Game Boy Advance, received mixed or average reviews. Critics acknowledged it was a step up from the previous FIFA title on Xbox 360, but some called it a small one. A review for the mobile version was particularly harsh, scoring it 5.8 out of 10 and labeling it a stop-gap product not worth the download cost. Despite the mixed critical response, the game was a commercial success, selling 2.8 million copies.

Legacy and Place in the Series

2006 FIFA World Cup is remembered as a dedicated celebration of that year's tournament, built on the established FIFA engine of the time. It is part of EA Sports' lineage of official World Cup video games released alongside the real-world event. The game's expansive national team roster and the inventive Global Challenge mode, which allowed players to rewrite football history, are features that left a mark on fans.

While some contemporary reviews felt competing series like Pro Evolution Soccer still held the virtual football crown, 2006 FIFA World Cup succeeded in capturing the international spectacle. Its sales figures demonstrate it effectively tapped into the global excitement surrounding the World Cup in Germany, serving as a digital companion to one of football's most widely watched tournaments.

FAQ

How many national teams are in 2006 FIFA World Cup?

The game features 127 national teams that players can control to participate in the virtual tournament.

What is the Global Challenge mode?

Global Challenge is a game mode that recreates over forty classic moments from World Cup history. Players are tasked with achieving specific objectives to alter the outcomes of these famous matches.

When were the online servers shut down?

The online servers for 2006 FIFA World Cup were shut down on September 1, 2007, discontinuing all online multiplayer and leaderboard functions.

Which platforms was the game released on?

It was released on GameCube, PlayStation 2, Xbox, Xbox 360, Game Boy Advance, Nintendo DS, PlayStation Portable, and Microsoft Windows.

How well did the game sell?

2006 FIFA World Cup sold approximately 2.8 million copies across all platforms.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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