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Championship Gaming Series

The Championship Gaming Series (CGS) was a pioneering professional esports league that operated from 2007 to 2008. Owned by DirecTV, it aimed to bring a traditional sports league format to competitive gaming with city-based franchises, player drafts, and television broadcasts.

Championship Gaming Series
Photo: liquipedia.net
Founded2007
First held2007
Ceased operations2008
OwnerDirecTV (in association with BSkyB and STAR TV)
GamesCounter-Strike: Source, FIFA 07/08, Dead or Alive 4, Project Gotham Racing 3, Forza Motorsport 2
Prize pool$5 million (reported for first year)
Founding conceptDavid Hill (former Fox Sports president)
CommissionersAndy Reif, Dale Hopkins
Broadcast partnersDirecTV

Origins and Founding Vision

The Championship Gaming Series was born from the vision of David Hill, the former president of Fox Sports who moved to DirecTV in 2005. After discovering competitive gaming through his grandchildren, Hill saw its potential and wanted DirecTV to secure broadcasting rights for a new league, avoiding future bidding wars. He secured over $50 million in financing from News Corporation for a five-year plan to launch the venture.

To build the league, the CGS pursued exclusivity with players and sought to recruit well-known figures from the esports scene. While initial plans demanded complete exclusivity, feedback from team owners led to a compromise of Limited Exclusivity. This allowed teams to attend other events with permission, provided they wore CGS gear and promoted the league. The concept was tested with a pilot episode, the Championship Gaming Invitational, in 2006 before the official launch was announced at the 2007 Consumer Electronics Show.

Selecting the Games and Early Leadership

Choosing the right games was a critical step for the new league. The CGS aimed to secure exclusive broadcasting rights by collaborating with publishers and prioritized titles with modern graphics. For its first season, it selected the fighting game Dead or Alive 4, the soccer simulator FIFA 2007, and the racing game Project Gotham Racing 3.

The inclusion of Counter-Strike was debated due to concerns its fast-paced, violent action might disorient television viewers. However, the league ultimately included it to lend legitimacy, opting for the newer Counter-Strike: Source for its more contemporary visuals. Shortly after the launch announcement, a leadership change occurred when David Hill returned to Fox. He was replaced as CEO and commissioner by Andy Reif, who had experience with the AVP Pro Beach Volleyball Tour and Paramount Pictures.

The Inaugural Season and Draft

The first CGS season in 2007 featured six franchises based in major American cities: New York, Los Angeles, Dallas, Carolina, Chicago, and San Francisco. These city names were used to mimic traditional sports, but players did not relocate. Two established teams, CompLexity and Team 3D, were purchased by DirecTV and rebranded as Los Angeles CompLexity and New York 3D. The other four teams were run by general managers from existing Counter-Strike organizations.

A landmark draft was held at the Playboy Mansion in San Francisco in June 2007. Each team selected ten players: a six-person Counter-Strike squad, one male and one female Dead or Alive 4 player, one Project Gotham Racing 3 player, and one FIFA 07 player. The first overall pick was female Dead or Alive 4 player Vanessa Arteaga, chosen by San Francisco. The sixty drafted players received a $30,000 salary to live in corporate housing in Marina del Rey for two months while filming the season on a Los Angeles soundstage.

Broadcast and Expansion

The CGS was built for television. Initially planned as pre-taped, the first season was instead filmed live beginning July 9, 2007, with two-hour episodes airing twice weekly on DirecTV. Matches were held on a soundstage in Manhattan Beach before an audience of about 200 people. Commentary was provided by notable esports personalities like Paul 'ReDeYe' Chaloner and Marcus 'djWHEAT' Graham, with hosting by figures such as Tommy Tallarico.

The league reported a viewership of 50 million for its first season, with 90 percent of viewers coming from Asia. The Chicago Chimera won the inaugural World Championships in December 2007. For its second season in 2008, the CGS expanded, adding teams in Kuala Lumpur and Dubai. It updated its game roster, changing FIFA 07 to FIFA 08 and replacing Project Gotham Racing 3 with Forza Motorsport 2. The 2008 draft was held at South by Southwest in Austin, and the league reported 2 million viewers on DirecTV. The Birmingham Salvos from the United Kingdom won the 2008 World Final in June.

Competition Format and Scoring

The CGS operated with a combine and draft system. Before each season, open scouting combines were held worldwide, and general managers would draft players from the resulting pool. In 2008, teams could protect players in two of the five game events, with all others entering the draft.

A team scoring system aggregated points across all games. In Dead or Alive 4, each round won earned one point. Forza Motorsport 2 awarded four points for first place, two for second, and one for third. In FIFA, each goal scored in an eight-minute minigame counted as one point for the team total. For Counter-Strike: Source, teams earned one point for each round they won in an 18-round match. No bonus points were given for outright winning an individual event, emphasizing consistent performance across all disciplines.

Financial Challenges and Shutdown

The ambitious growth of the CGS consumed a significant portion of DirecTV's initial $50 million investment. As the global economy headed toward a major recession in late 2008, the financial model became unsustainable. In November 2008, the league announced it would be shutting down. Commissioner Andy Reif had been replaced by Dale Hopkins in August, but the change could not avert the closure.

Impact and Legacy

The sudden rise and fall of the CGS had a major impact on competitive gaming at the time. Its high salaries and exclusivity demands created ripple effects. For games like Counter-Strike: Source, many top players stopped competing after the league folded, creating a gap between professional and amateur scenes. Amateur organizations felt pressured to offer unsustainable CGS-level salaries to attract talent.

In North America, this contributed to a culture where players prioritized individual profitability, forming teams for easy wins and attending events selectively. Competing organizations whose flagship game was in the CGS also suffered, as their elite talent was locked into the league, leaving second-tier teams with less exciting competition and smaller prizes. Furthermore, the CGS's very public struggles affected outside investor perception, making esports on television appear risky and unprepared, a setback for the industry's broader mainstream aspirations at the time.

FAQ

What was the Championship Gaming Series?

The Championship Gaming Series was a professional esports league that ran from 2007 to 2008. Owned by DirecTV, it featured city-based teams, a player draft, and was broadcast on television, aiming to structure competitive gaming like traditional sports.

Why did the CGS shut down?

The CGS shut down in November 2008 due to financial challenges. The league's substantial growth consumed much of its initial $50 million funding, and its closure coincided with the onset of a severe global economic recession.

What games were played in the CGS?

The league featured Counter-Strike: Source, FIFA 07 (updated to FIFA 08 in 2008), Dead or Alive 4, and Project Gotham Racing 3 (replaced by Forza Motorsport 2 in its second season).

How much were CGS players paid?

For the inaugural season, players drafted received a starting salary of $30,000 for the two-month filming period in Los Angeles. The league also had a reported $5 million in total prize money available in its first year.

Who won the CGS championships?

The Chicago Chimera won the first CGS World Championships in December 2007. The Birmingham Salvos from the United Kingdom won the World Final Championship in June 2008.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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