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Games

Forza Motorsport 2

Forza Motorsport 2 is a 2007 simulation racing video game for the Xbox 360 that defined a generation of competitive and creative car culture. Its deep customization, robust online features, and authentic handling physics established it as a foundational title for the esports racing community.

Forza Motorsport 2
Photo: youtube.com
DeveloperTurn 10 Studios
Release Year2007
PlatformXbox 360
PredecessorForza Motorsport (2005)
SuccessorForza Motorsport 3 (2009)
MultiplayerUp to 8 players online
Notable Feature4,000-layer livery editor
Sales Award (UK)ELSPA Platinum (300,000+ copies)

The Racing Canvas

At its competitive heart, Forza Motorsport 2 was a pure circuit racing game, removing the point-to-point races of its predecessor to focus on closed-track competition. It offered players a vast garage of 349 real licensed cars, spanning from everyday commuter vehicles to elite race machines from series like Super GT and Deutsche Tourenwagen Masters. These cars were divided into ten classes, six for production models and four for race cars, with class restrictions adding a strategic layer to event eligibility. The final car list was revealed to the public on April 20, 2007.

The game's most significant feature for player expression was its livery editor. It allowed for 4,000 layers of graphics, a major increase from the 600 layers in the first game. This system enabled the community to create detailed paint schemes, sponsor replicas, and custom artwork by drawing shapes, letters, and pictures directly onto a car. These designs could then be bought and sold in an online auction house for in-game credits, fostering an economy and a culture of digital car artists who reproduced real-world liveries or created their own designs.

Competitive Infrastructure

Forza Motorsport 2 built a comprehensive competitive framework. Its career mode offered long-term progression across several racing disciplines, while arcade mode was meant for quickplay. The multiplayer suite was robust, supporting split-screen for two-player head-to-head racing, System Link, and Xbox Live for races with up to eight competitors. This online functionality was central to its esports appeal.

The game integrated deeply with Xbox Live, featuring scoreboards similar to those found in Halo 2. Players could log into an official website with their Live account to view leaderboards, schedule tournaments, and upload in-game photos to view online. The online auction house was a key hub, where cars purchased came with full histories detailing mileage, total repair cost, number of previous owners, and other statistics. Other online features included the ability to gift cars to other players.

Simulation and Authenticity

Turn 10 Studios prioritized a realistic driving experience. The game ran at a smooth 60 frames per second in 720p resolution, crucial for precise control, with menus and replays running at 30 frames per second. The physics and damage model were significantly revamped, offering three settings. Simulation damage could take a car out of commission, limited damage scaled down the severity of crashes, and cosmetic damage was visual only. A heads-up display showed real-time damage ratings for different vehicle parts.

Authenticity extended to the roster of real-world tracks, including Road Atlanta, Silverstone, Laguna Seca, Tsukuba, Mugello Circuit, Sebring International Raceway, Suzuka Circuit, and the Nürburgring Nordschleife. The audio team recorded actual cars on dynos using an array of microphones to create a realistic soundtrack that changed with car customization. They also recorded sounds from turbochargers, superchargers, straight-cut gears, tires, and collisions. Furthermore, the game featured appearances from real racing drivers like Allan McNish, Pedro Lamy, Johnny Herbert, Max Papis, Kamui Kobayashi, and others in exhibition events if the player selected racing cars. Even developers of the Forza series, such as Dan Greenawalt and Michael Caviezel, appeared in certain races.

Development and Expansion

Forza Motorsport 2 was developed in tandem with the Xbox 360 Wireless Racing Wheel, with professional racers playtesting the wheel to aid in achieving realistic features and settings. The game featured force feedback when using this wheel. The game launched in three editions: the Regular edition, a Limited Collector's Edition, and a later Platinum Hits edition. The Limited Collector's Edition, available in Australia, Asia, Canada, and Europe but not the United States, included a 157-page booklet with insider details, achievement tips, manufacturer information, and three exclusive cars: the Subaru Impreza S204, Saleen S281E, and Challenge Stradale. Preorders from various online stores also offered a bonus code to unlock a Nissan 350Z.

The North American Platinum Hits edition, released on August 19, 2008, included a bonus disc containing the downloadable content available at that time, the cars from the Limited Collector's Edition, and the preorder Nissan 350Z. The game's lifespan was extended through substantial downloadable content, though this support has since ended. Multiple car packs were released, starting with a free Nissan Tournament Pack on August 1, 2007. Subsequent packs added more vehicles, including a paintable Peugeot 908 and cars from the American Le Mans Series. Two major track packs added Twin Ring Motegi, with four variations including an oval, and the Road America circuit.

Legacy and Reception

Forza Motorsport 2 was a critical and commercial success. It received universal acclaim on review aggregators, with Famitsu in Japan awarding it a score of 36 out of 40. It earned a Platinum sales award from the Entertainment and Leisure Software Publishers Association for selling at least 300,000 copies in the United Kingdom. The Academy of Interactive Arts & Sciences recognized it with nominations for Racing Game of the Year and Outstanding Achievement in Online Gameplay at the 11th Annual Interactive Achievement Awards.

Reviewers like Dirk Watch from Hyper commended the game for its excellent handling and fantastic customization. However, he also noted that the game was not particularly user friendly and felt almost identical to the original Forza. Despite this, its commitment to simulation, deep online ecosystems, and creative tools established it as a key title that shaped the expectations of the racing game community. It was also one of the first racing games to prominently feature cars from the American Le Mans Series.

FAQ

What platforms is Forza Motorsport 2 on?

Forza Motorsport 2 was developed exclusively for the Xbox 360 console and is not available on other platforms.

How many players can race online in Forza Motorsport 2?

Using Xbox Live or System Link, up to eight players can compete in a single online race in Forza Motorsport 2.

Does Forza Motorsport 2 have car customization?

Yes, it features extensive visual customization, including an advanced livery editor that allows for 4,000 layers of graphics to create detailed paint schemes, which can be auctioned to other players.

What kind of damage model does the game have?

The game offers three damage settings. Simulation damage can disable a car, limited damage reduces crash severity, and cosmetic damage affects only the vehicle's appearance.

Was there downloadable content for Forza Motorsport 2?

Yes, the game received multiple downloadable car packs and two track packs adding Twin Ring Motegi and Road America. This DLC support has since been discontinued.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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