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Reject

Reject is a Japanese esports organization founded in 2018, headquartered in Tokyo. It has grown into a multi-title competitor with significant investor backing, achieving international recognition through landmark victories in games like Apex Legends and PUBG Mobile.

Founded2018
LocationTokyo, Japan
GamesApex Legends, Brawl Stars, Identity V, League of Legends, PUBG Mobile, Valorant
Sponsor GamesStreet Fighter, Super Smash Bros.
OwnerReject Corporation
Key InvestorsZ Venture Capital Corporation, Jafco Group Inc., East Ventures
Notable Title2024 Apex Legends Global Series Split 1 Playoffs
Training FacilityTokyo-based building opened in 2021
Total Tournament Participation241 tournaments
Notable AcquisitionAbsorbed Nora Rengo (Rainbow Six Siege) in September 2020

Foundation and Corporate Structure

Reject was founded in 2018 as a professional esports organization based in Tokyo, Japan. The entity is owned by the Reject Corporation and has secured substantial investment to fuel its growth. Z Venture Capital Corporation serves as the organization's lead investor, with Jafco Group Inc. and East Ventures acting as managing partners. This financial foundation has enabled Reject to expand its operations, sign players, and build infrastructure.

In 2021, the organization established its professional setup by opening a dedicated building in Tokyo. This facility functions as both a training ground for its esports athletes and an office for the organization's operations, providing a centralized hub for its competitive efforts.

Competitive Portfolio and Earnings

Reject maintains active rosters across a diverse range of esports titles. Its core competitive fields are Apex Legends, Brawl Stars, Identity V, League of Legends, PUBG Mobile, and Valorant. Additionally, the organization sponsors individual competitors in the fighting game community, particularly for Street Fighter and Super Smash Bros. tournaments.

Across all these disciplines, Reject has participated in 241 tournaments. The collective winnings from these competitions contribute significantly to the organization's profile, with total prize earnings reported in the millions of dollars. This multi-game approach allows Reject to maintain a constant presence in the esports ecosystem.

Strategic Acquisitions and Exits

The organization has actively shaped its competitive lineup through acquisitions and departures. A major strategic move came in September 2020 when Reject absorbed the established team Nora Rengo, which competed in Tom Clancy's Rainbow Six Siege. This acquisition brought Reject into the R6 competitive scene under its own brand.

However, Reject's involvement in Rainbow Six Siege was not permanent. In November 2022, the organization announced it would be leaving the scene entirely. It disbanded its R6 team and allowed the contracts of its players and staff to lapse, reallocating resources to other titles. This pattern of strategic entry and exit was also seen in Apex Legends, where Reject left competition in August 2022 before making a high-profile return in 2024.

Historic Apex Legends Championship Run

Reject's return to Apex Legends in 2024 became its most celebrated competitive story. In January 2024, the organization partnered with Winnity, an Apex Legends communication platform, to re-enter the scene under the name Reject Winnity. For this new team, Reject signed an all-Korean roster consisting of Lim 'Obly' Jung-hyun, Lee 'KaronPe' Min-hyuk, and Han 'SangJoon' Sang-jun, coached by Kim 'ahn2e' Gun-ho.

The team's ascent was rapid and decisive. They first secured victory at the 2024 Apex Legends Global Series APAC North regional finals. Their crowning achievement came at the 2024 ALGS Split 1 Playoffs LAN, where they won the entire tournament. In doing so, they upset strong favorites like the runners-up DarkZero Esports and made history by becoming the very first team from the APAC North region to win an ALGS LAN event, a landmark moment for both the organization and the region.

Success in PUBG Mobile and Brand Expansion

Beyond Apex Legends, Reject has also captured major titles in other games. In April 2024, the organization's PUBG Mobile team won the PUBG Mobile Global Open 2024 Brazil tournament, known as PMGO 2024 Brazil, adding another international trophy to its cabinet. The organization continues to compete in emerging titles like Marvel Rivals, indicating an ongoing strategy to explore new competitive frontiers.

Reject has also expanded its brand beyond pure competition. In January 2024, it entered the content creation space by signing VTubers to produce content under the Reject brand. This move aligns with its stated vision to connect game culture with everyday life. The organization also operates an official fan club for its community, further deepening its engagement with supporters.

Sponsorship and Commercial Partnerships

Reject has established commercial partnerships with major brands, enhancing its resources and visibility. In March 2023, the organization entered a sponsorship agreement with Sony's INZONE series of gaming gear and monitors. This was followed in May 2024 by a sponsorship deal with Visa Worldwide Japan K.K., a significant financial services partnership.

These collaborations, alongside its investor backing, provide the organization with the stability to operate its training facility, support its teams across multiple games, and pursue strategic signings like its VTuber talent. They reflect Reject's growth from a startup into an established commercial entity within the Japanese and global esports industry.

FAQ

When was Reject founded?

Reject was founded in 2018 as a Japanese esports organization.

What games does Reject compete in?

Reject fields teams in Apex Legends, Brawl Stars, Identity V, League of Legends, PUBG Mobile, and Valorant. It also sponsors players in Street Fighter and Super Smash Bros.

What is Reject's biggest tournament win?

Reject's biggest win came in 2024 when its Apex Legends team, Reject Winnity, won the Apex Legends Global Series Split 1 Playoffs LAN, becoming the first APAC North team to do so.

Where is Reject based?

Reject is a professional esports team based in Tokyo, Japan. It opened a Tokyo-based training facility and office in 2021.

Does Reject have VTubers?

Yes, in January 2024, Reject signed VTubers to create content under its brand as part of its expansion into content creation.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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