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Battlefield 4

Battlefield 4 is a 2013 first-person shooter developed by DICE and a major entry in the long-running Battlefield series. Its large-scale multiplayer, featuring dynamic maps and a 64-player count on modern platforms, formed the core of its competitive scene until the game's online services were retired for older consoles in 2024.

Battlefield 4
Photo: youtube.com
DeveloperDICE
PublisherElectronic Arts
ReleaseOctober-November 2013
PlatformsMicrosoft Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
GenreFirst-person shooter
Multiplayer FactionsUnited States, China, Russia
Notable Multiplayer FeatureCommander Mode
Key Game ModesConquest, Obliteration, Defuse, Rush, Team Deathmatch
Player ClassesAssault, Engineer, Support, Recon

Gameplay and Core Systems

Battlefield 4 is built as a combined arms first-person shooter, emphasizing large-scale battles with infantry and vehicle combat. The heads-up display provides essential information with a mini-map and compass for navigation, an ammo counter, and a health meter. A key tactical feature is the spotting system, which allows players to mark enemy soldiers and vehicles for their entire team, revealing them on the mini-map and above their model. This system works in both single player and multiplayer. The game also introduced enhanced ballistics with a more pronounced bullet drop, requiring players to adjust their aim for medium to long-range engagements.

Player movement and combat were expanded with new abilities. Players could counter melee attacks from the front while standing or crouching, use their sidearm while swimming, and dive underwater to avoid detection. Standard abilities like unlimited sprint, reloading while running, going prone, and vaulting over obstacles remained. The game also included extensive color-blind support, allowing players to change on-screen color indicators for tritanomaly, deuteranomaly, and protanomaly. Weapon customization is expansive, with primary and secondary weapons able to be fitted with various attachments and camouflage skins. Most weapons can also switch between automatic, semi-automatic, and burst fire modes.

Multiplayer and Competitive Framework

The multiplayer component was the central focus of Battlefield 4, supporting up to 64 players on PC, PlayStation 4, and Xbox One, with 24 players on the PlayStation 3 and Xbox 360. Matches pit three factions against each other, the United States, China, and Russia. A major strategic addition was the reintroduction of Commander Mode, last seen in Battlefield 2142. This gives one player per team a top-down, real-time strategy view of the entire battlefield. The Commander can issue orders, deploy vehicle and weapon drops, call in missile strikes, and observe the battle through the eyes of any player on their team.

The game launched with ten maps, including Siege of Shanghai, Paracel Storm, Zavod 311, and Operation Locker. These maps featured the Levolution system, dynamic events that could drastically alter the battlefield. Examples include collapsing an entire skyscraper on Siege of Shanghai, which kicks up a massive dust cloud, or triggering a flood. Smaller interactive elements like shooting fire extinguishers to create obscuring clouds or triggering car alarms also fall under this mechanic. A full spectator mode was included, enabling players to watch others in first or third person, or use a free camera to pan around the map from any angle, which was vital for competitive casting and analysis.

Game Modes and Player Roles

Battlefield 4 offered a variety of game modes tailored for different competitive experiences. The classic large-scale mode Conquest returned, alongside Rush and Domination. The game introduced two new modes, Obliteration, where teams fight over a single bomb to destroy enemy objectives, and Defuse, a round-based, single-life attack and defend mode. Traditional Team Deathmatch and Squad Deathmatch were also available for more focused infantry combat.

Players choose from four distinct kits, each with a defined role. The Assault class serves as the frontline medic, equipped with defibrillators for reviving teammates, though it must wait for the defibrillator to recharge after quick successive revives. The Engineer specializes in anti-vehicle combat with rocket launchers and repairs friendly vehicles, and uses Personal Defense Weapons. The Support class provides ammunition and suppressive fire with light machine guns and new gadgets like the remote mortar and XM25 airburst weapon. The Recon kit focuses on long-range engagement and intelligence, using sniper rifles, motion sensors, and radio transponders to control the battlefield. The Recon class is more mobile than in previous games and can equip carbines and designated marksman rifles. All kits have access to carbines, and weapon customization is extensive, with various attachments, skins, and an adaptive camouflage that automatically changes based on the map's environment without player input.

Vehicles and Faction Arsenal

Vehicle combat is a fundamental part of Battlefield 4 gameplay. The introduction of the Chinese faction added new vehicles like the Type 99 main battle tank, the ZFB-05 armored car, and the Z-10W attack helicopter. Attack boats, such as the RCB and DV-15 Interceptor, functioned as heavily armed aquatic assault craft for naval maps. Jets were rebalanced and separated into two distinct classes, attack jets focused on air-to-ground capabilities and stealth jets optimized for air-to-air combat.

Customization extended to all vehicles and soldiers, allowing players to apply different camouflage patterns. The new adaptive camo automatically adjusted to the map being played. Camos could be applied to jets, helicopters, tanks, transport vehicles, guns, and soldiers themselves. Previously, customization was available for parachutes but this was changed so that player-created emblems are printed onto them instead.

Single Player Campaign

The single-player campaign is set six years after Battlefield 3, during the fictional War of 2020. The player controls Sergeant Daniel Recker, second in command of a US Marine Force Recon squad callsigned Tombstone. The story follows the squad as they become entangled in a conspiracy where Chinese Admiral Chang, with Russian support, attempts to overthrow China's government to form an alliance against the United States.

Gameplay in the campaign differs from multiplayer, featuring more linear, sandbox-style levels where players can use vehicles like tanks and boats. Recker can use a tactical binocular to identify enemies, objectives, and weapon stashes, and an Engage command to direct squadmates to attack hostiles in his line of sight. The campaign includes collectible weapons and dog tags that unlock content for use in multiplayer. Key characters from Battlefield 3 return, including CIA agent Laszlo W. Kovic and the Russian operative Dimitri Mayakovsky, who survived the nuclear detonation in Paris and is found imprisoned in China.

Development and Post Launch

Battlefield 4 was first presented at E3 in June 2013, with a demonstration of the Siege of Shanghai map that highlighted the Commander Mode, new weapons and vehicles, and the Levolution mechanic. The game was met with positive reception for its multiplayer mode, gameplay, and graphics upon release. However, it faced criticism for its single-player campaign and for numerous bugs and glitches in the multiplayer at launch. Despite these issues, it was a commercial success, selling over seven million copies.

Support for the older console versions eventually concluded. Battlefield 4 was delisted from digital storefronts for the PlayStation 3 and Xbox 360 on July 31, 2024. The online servers for those platforms were officially shut down on November 7, 2024. This marked the end of official competitive play on those systems, though the game remains active on modern platforms where its large-scale battles and strategic depth continue to be played.

FAQ

When was Battlefield 4 released?

Battlefield 4 was released in October and November of 2013 for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, and Xbox One.

What is Commander Mode in Battlefield 4?

Commander Mode is a strategic role where one player per team gets a top-down view of the entire map. They can issue orders, deploy supplies, and call in missile strikes to support their team, functioning similarly to a real-time strategy game.

What are the player classes in Battlefield 4?

There are four classes. Assault is the medic, Engineer fights vehicles, Support provides ammo and suppressive fire, and Recon handles long-range sniping and intelligence with gadgets like motion sensors and radio transponders.

What is Levolution in Battlefield 4?

Levolution refers to dynamic, large-scale events on multiplayer maps that change the environment. The most famous example is the collapsing skyscraper on the Siege of Shanghai map, which alters sightlines and objective locations.

Are Battlefield 4 servers still online?

Online multiplayer servers for the PlayStation 3 and Xbox 360 versions were shut down on November 7, 2024. The game remains playable online on PC, PlayStation 4, and Xbox One.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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