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Rocket League Championship Series

The Rocket League Championship Series (RLCS) is the premier global esports circuit for the vehicular soccer video game Rocket League. Produced by Blast ApS and endorsed by developer Psyonix, it features regional online competition culminating in international LAN Majors and a prestigious World Championship, with millions of dollars in annual prize money.

Rocket League Championship Series
Photo: liquipedia.net
First heldJune 2016
DeveloperPsyonix
OrganizerBlast ApS (from 2024)
GameRocket League
RegionsMultiple, including North America, Europe, South America, Middle East & North Africa, Asia Pacific, Sub-Saharan Africa
Prize pool (2025)$5,000,000
FormatSeasonal splits with regional qualifiers, Majors, and a World Championship
Current champions (3v3, 2026)Team Falcons
Most World Championships (player)Turbopolsa (4)
Most Majors (player)Vatira (4)

Origins and Early Seasons

Psyonix launched the first Rocket League Championship Series in March 2016, capitalizing on the game's growing popularity on streaming platforms like Twitch and YouTube. The inaugural finals were held that June with a $55,000 prize pool and were won by iBUYPOWER Cosmic. The prize pool grew quickly in subsequent seasons, reaching $125,000 for Season 2 in December 2016, won by FlipSid3 Tactics, and $300,000 for Season 3 in mid-2017. The Oceanic region was first invited to compete in Season 3.

Season 4 introduced a second division called the Rocket League Rival Series (RLRS), creating a promotion and relegation system. The two bottom RLCS teams and the two top RLRS teams in each region would compete in a promotion tournament at season's end. Psyonix initially partnered with Twitch to run the events but took over full organization and management starting with Season 5 in June 2018. The prize pool reached $1,000,000 for Season 6, which started in September 2018. Psyonix continued to expand the league's global reach, adding South America as a new competitive region for Season 7. Season 8 took place in December 2019.

The Season 9 championship was cancelled due to the COVID-19 pandemic, with the winners of the regional championships being considered the season champions. This disruption led to a major format overhaul for the following season.

The RLCS X Format Overhaul

In July 2020, Psyonix announced a new format for the tenth season, known as RLCS X. This format did away with the traditional league play and the RLRS entirely. Instead, teams earned points through three regional splits per season, each culminating in a seasonal Major tournament. This created a more frequent and points-based circuit focused on consistent performance across multiple events.

The 2021–22 season began in October 2021 and represented a massive expansion, introducing four new regions: Middle East and North Africa, Asia Pacific North, Asia Pacific South, and Sub-Saharan Africa. The season featured a $6 million prize pool and a reliable circuit similar to RLCS X, with three splits each containing three regional events and one international LAN Major, all leading to the World Championship. The Majors that season were won by Team BDS, G2 Esports, and Moist Esports. Team BDS also won the season's World Championship.

The 2022–23 season saw further consolidation, combining Asia Pacific North and South into a single region. The regional events within each split were standardized as the Open, Cup, and Invitational. The Majors were won by Gen.G, Karmine Corp, and Team Vitality, with Team Vitality going on to claim the World Championship title.

The Blast Era and Structural Changes

A significant organizational shift occurred on January 4, 2024, when it was announced that Blast ApS would take over from Psyonix as the organizer for the RLCS starting in 2024. Blast, known for circuits in Counter-Strike and Rainbow Six Siege, had previously run the Fortnite Championship Series.

The 2024 season featured a longer offseason and a revised competitive structure. It removed the Open, Cup, and Invitational system in favor of three open qualifying stages per split: a double-elimination qualifying bracket, a Swiss-system tournament for the top 16, and a knockout stage for the top 8 from the Swiss stage. This cycle repeated three times per split, awarding RLCS points after each stage. The top teams in points from each region then advanced to that split's Major, which used the Swiss and knockout format and awarded more points. The combined standings decided World Championship qualification, with the championship field reduced from 24 to 16 teams. Gentlemates Alpine and G2 Stride won the season's Majors, while Team BDS won the World Championship.

New Game Modes and Historic Wins

The 2025 season introduced major innovations, including a total prize pool of $5,000,000 and the debut of an official RLCS 1v1 tournament alongside the 3v3 competition. The season format used two Swiss groups of 16 teams for Opens, with top teams advancing to a GSL stage and then a hybrid elimination bracket. Majors used a 16-team Swiss stage.

The first Major of 2025 was won by Karmine Corp. It also debuted the RLCS 1v1 event, where France's Axel "Mawkzy" Timone defeated Brazil's Yan "yanxnz" Xisto Nolasco 4–3 to qualify for the 1v1 World Championship. The second Major was historic, as Team Falcons won to claim the Middle East and North Africa region's first international RLCS title, the only region outside North America or Europe to do so. The second Major's 1v1 final saw Saudi Arabia's Hisham "Nwpo" Alqadi defeat Brazil's João "diaz" Henrique 4–1 to also qualify for the 1v1 World Championship.

At the 2025 World Championship, Nwpo defeated Mawkzy 4–1 in the Grand Final to become RLCS's first 1v1 World Champion. In the 3v3 event, NRG Esports won against Team Falcons in the Grand Final. The season also featured changes to the 3v3 tournament, including a last-chance open qualifier between Major 2 and the World Championship, and an expansion of the World Championship to 20 teams.

The 2026 Season and the Club Championship

The 2026 season started on 14 November 2025 and introduced a Kickoff Weekend LAN in Copenhagen on 5–7 December, featuring the top six North American and European teams from Open 1. This season also added a 2v2 competition to the RLCS circuit. Karmine Corp won the Kickoff event, which also gave Europe an extra qualification spot for the first and second Major and the World Championship.

The first Major took place in Boston from 19 to 22 February 2026, with 16 teams in a group stage and an 8-team hybrid elimination playoff bracket. The second Major was in Paris from 20 to 24 May 2026, featuring a 16-team group stage and a 12-team hybrid elimination playoff bracket.

The 2026 World Championship was held from 15 to 20 September 2026 at the Dickies Arena in Fort Worth, Texas. It included a Last Chance Qualification stage in July. Team Falcons won their first world title, defeating North America's Spacestation Gaming in a 4-0 sweep. This made them the first and only team from outside Europe or North America to win the Rocket League World Championship.

On 20 September 2026, the RLCS Club Championship was announced as a separate competition for 2027, acting as an unofficial transition season as Rocket League plans to switch to Unreal Engine 6. It will feature 20 partnered organizations and 4 open-qualified teams, starting with a Kickoff event in London before online league play and a 16-team finals tournament.

Dominant Regions and Record Holders

European teams have been the most successful in RLCS history, holding the record for most World Championship victories with eight, followed by North America with four. Team BDS, Team Vitality, and NRG Esports are the only organizations to have won two World Championships each. Only five players have won multiple World Championships: Turbopolsa (4), Kaydop (3), ViolentPanda (2), M0nkey M00n (2), and dralii (2). Only three players have won consecutive titles: Turbopolsa, Kaydop, and ViolentPanda, with Turbopolsa winning three in a row.

In terms of Majors, European teams also lead with six wins, ahead of North America's three and the Middle East and North Africa's one. Karmine Corp holds the record for most Major wins by an organization with three. G2 Esports and Gentle Mates have each won two Majors. Five players have won multiple Majors, led by Vatira with four, followed by Itachi, juicy, Atow., and Atomic with two each.

The Esports World Cup

Rocket League has been featured in the Esports World Cup, which rebranded from the Gamers8 tournament. The Gamers8 events in 2022 and 2023 were won by FURIA and Version1 respectively. As part of the Esports World Cup in 2024 and 2025, the Rocket League titles were won by Team BDS in 2024, defeating Team Falcons, and by Karmine Corp in 2025, defeating Geekay Esports. These are prestigious international events separate from the RLCS circuit.

FAQ

When was the first RLCS season?

The first Rocket League Championship Series season was announced in March 2016, with its finals taking place in June 2016. It was won by iBUYPOWER Cosmic and had a prize pool of $55,000.

Which team has won the most RLCS World Championships?

No single team holds the record for most wins, but three organizations are tied with two World Championship titles each: Team BDS, Team Vitality, and NRG Esports. European teams collectively have the most victories with eight.

What is the RLCS Major?

An RLCS Major is an international LAN tournament held during a season. Teams qualify through regional competition within a split. Majors award significant prize money and RLCS points, which contribute to qualification for the World Championship.

Has a team from outside North America or Europe ever won the RLCS?

Yes, Team Falcons from the Middle East and North Africa region won the Rocket League World Championship in 2026. They are the only team from outside North America or Europe to have won the title.

What new game modes were added to the RLCS?

The RLCS expanded beyond its core 3v3 competition to include an official 1v1 tournament starting in the 2025 season. A 2v2 competition was then added for the 2026 season.

Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.

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