Ubisoft Milan's Canceled Zelda Spinoff Would Have Starred Ganondorf in Major Franchise Departure
Nintendo rejected a Ubisoft-developed Legend of Zelda game featuring Ganondorf as protagonist after months of prototype development.

Ubisoft Milan was developing a Legend of Zelda spinoff game featuring Ganondorf as the protagonist before Nintendo canceled the project in November 2023. The game, internally codenamed Goliath, would have marked the first time Nintendo's iconic villain received his own standalone title, potentially offering players a chance to experience the Zelda universe from the antagonist's perspective.
The Rise and Fall of Project Goliath
Development began after Ubisoft Milan initially pitched Nintendo with an original protagonist concept. Nintendo executives reportedly liked the core idea but requested the studio replace their original character with Ganondorf, the recurring antagonist from the Zelda franchise who first appeared in 1998's Ocarina of Time. The project was led by Davide Soliani, creative director of the Mario + Rabbids series, whose team had previously earned Nintendo's trust with their successful reimagining of Mario characters in tactical combat scenarios.
Months of Development Before Cancellation
Ubisoft Milan spent most of 2023 building a prototype for the Ganondorf spinoff. The studio, known for its work on tactical games through the Mario + Rabbids franchise, had made significant progress before Nintendo reviewed and ultimately rejected the concept. The cancellation came before the project could advance to full production, with no clear explanation provided for Nintendo's decision. Sources close to the project could not determine whether the rejection stemmed from creative differences, quality concerns, or strategic shifts at Nintendo.
Nintendo's Guardianship of the Zelda Franchise
The canceled project highlights Nintendo's selective approach to third-party collaborations on its flagship franchises. While Nintendo approved Soliani's previous work on Mario + Rabbids, the company maintains exceptionally tight creative control over Zelda properties. The decision to greenlight a Ganondorf-centric game would have represented a major departure from series tradition, where the character has exclusively served as the primary antagonist across three decades of Zelda titles. Nintendo has historically kept Zelda development in-house, with few exceptions like Capcom's Oracle games in 2001.
Ubisoft's Unique Position as a Nintendo Partner
The Goliath project marked Ubisoft's second major attempt to collaborate with Nintendo on reimagining classic characters, following the success of Mario + Rabbids Kingdom Battle in 2017. Soliani's team had demonstrated an ability to blend Nintendo's characters with tactical gameplay systems while maintaining the spirit of the originals. This existing relationship likely gave Ubisoft Milan rare access to pitch Zelda-related concepts, though the cancellation shows even trusted partners face rigorous scrutiny when working with Nintendo's most valuable IP.
What Could Have Been
A Ganondorf-led Zelda spinoff would have explored new narrative territory for the franchise, potentially looking into the villain's backstory or motivations that have only been hinted at in mainline games. The project's cancellation leaves unanswered questions about what gameplay innovations Ubisoft Milan might have brought to the Zelda universe, given their expertise in tactical RPG mechanics demonstrated in Mario + Rabbids. Fans speculate whether the game might have featured strategy elements similar to Ubisoft's previous Nintendo collaborations or taken an entirely different approach to character action.
The Future of Third-Party Zelda Projects
This revelation suggests Nintendo remains cautiously open to external development partnerships for its major IPs, but maintains exceptionally high standards for approval. The cancellation may temporarily cool other studios' ambitions to work with Zelda properties, though it doesn't preclude future collaborations if the right concept emerges. For now, fans will have to imagine what a Ganondorf-centric adventure might have looked like under Ubisoft Milan's direction, while Nintendo continues its internal development of mainline Zelda titles like the upcoming Tears of the Kingdom sequel.


