Olympic Esports Games
The Olympic Esports Games is a planned international multi-sport event for virtual sports and video games, organized by the International Olympic Committee. It represents the IOC's most significant step to date in creating a standalone global esports festival, though its inaugural edition has faced delays and organizational uncertainty.

| First announced | June 2024 |
|---|---|
| Inaugural edition planned for | 2027 |
| Original planned host city | Riyadh, Saudi Arabia |
| Organizing body | International Olympic Committee (IOC) |
| Preceded by | Olympic Esports Series |
| Event focus | Virtual sports with connection to traditional Olympic sports |
| Status as of May 2026 | Planning paused, Esports Commission disbanded |
Concept and IOC's Evolving Stance on Esports
The Olympic Esports Games is conceived as a multi-title event featuring virtual sports and video games selected for their connection to traditional Olympic sports. The International Olympic Committee's interest in esports dates back to 2007 when esports were included in the Asian Indoor Games programme. An important discussion occurred at the 6th Olympic Summit in Lausanne in 2017, where Olympic Movement leaders agreed competitive esports could be considered a sporting activity.
However, the IOC set a firm condition for recognition. The content of esports must not infringe on Olympic values. This principle has directly shaped the event's game selection, leading to the exclusion of many popular titles deemed too violent. The lack of a single international federation to govern all of esports, a standard requirement for Olympic sport recognition, has also been a persistent structural hurdle for full integration into the Olympic Games themselves.
The Precursor Events: Virtual Series and Esports Week
The path to a standalone Games was paved by smaller, experimental events. The COVID-19 pandemic and the postponement of the 2020 Summer Olympics created an opportunity. In 2021, the IOC launched the online-only Olympic Virtual Series. This event featured five sports, baseball, cycling, motorsport, rowing, and sailing, establishing a model of virtual sports tied to physical disciplines.
A second Virtual Series was planned for 2022 but did not happen. It was replaced by the in-person Olympic Esports Series, held as part of the first Olympic Esports Week in Singapore in June 2023. This event expanded the roster to include chess, dance, sailing, taekwondo, and tennis, alongside returning sports from the Virtual Series. A specially modified version of Fortnite was used for an archery event, though officials later clarified the game's standard player-versus-player format would not be considered for future inclusion.
Approval and the Initial Saudi Arabian Partnership
Following the Singapore event, the IOC Executive Board announced in June 2024 its intention to create a full Olympic Esports Games. The proposal was put to a vote at the 142nd IOC Session during the 2024 Summer Olympics and was approved unanimously on July 23, 2024. Shortly after, a partnership was announced with the Saudi Arabian Olympic Committee to host the inaugural Games.
On February 11, 2025, the IOC provided more details, announcing the event would be held in 2027 in Riyadh, a delay from an initial 2025 target. This partnership positioned Saudi Arabia, a nation investing heavily in esports through entities like the Esports World Cup Foundation, as the launchpad for the IOC's flagship esports project.
Partnership Collapse and Current Uncertainty
The Saudi partnership unraveled rapidly. On October 30, 2025, the IOC announced it would end the partnership with the Saudi Arabian Olympic Committee and the Esports World Cup Foundation on mutual terms after talks broke down. The Esports World Cup Foundation was also organizing the Esports Nations Cup, a national team competition planned for November 2026, and the Esports World Cup for clubs.
The IOC stated it would now pursue a different approach and a new partnership model for the Olympic Esports Games that would be separate from the Foundation's competitions. This sudden shift left the inaugural Games in limbo. As of May 2026, the situation remains unresolved. Planning has been officially paused and the IOC's own Esports Commission has been disbanded. It is unknown if the 2027 date will be maintained, with Singapore and South Korea cited as potential replacement host countries.
Game Philosophy and Future Titles
Game selection is the core philosophical pillar of the Olympic Esports Games. Titles are chosen by international sports federations and must have a clear link to a physical sport, aligning with the IOC's stance on violence and values. This has explicitly ruled out first-person shooter games and the standard formats of major titles like Counter-Strike, Dota, League of Legends, and Valorant.
The focus remains on virtual simulations of sport. After the 2023 event, IOC official Vincent Pereira indicated future additions could include Rocket League, the Street Fighter series, and the NBA 2K series, all of which were featured as exhibition events in Singapore. This suggests a continued blend of sports simulators and competitive games based on athletic or strategic combat.
Logistical Model and Host City Requirements
The Olympic Esports Games is designed with a practical, scaled-down logistical model compared to the Olympic Games. Potential host cities are required to keep all competition events within the same city. A key stipulation is that no new venues should be built for the event, requiring the use of existing convention centers or arenas.
Furthermore, the IOC does not require cities to develop new or unusual transportation systems. Instead, all athletes, coaches, and officials will be transported using local shuttle services. This model is intended to reduce cost and complexity for hosts, making the event more accessible to a wider range of cities.
Global Context, Criticism, and Potential Impact
The IOC's move occurs in a world where other major multi-sport events have already integrated esports. The Olympic Council of Asia has been a pioneer, first including esports at the 2007 Asian Indoor Games and making it a full medal event at the Asian Games starting in 2022. The Southeast Asian Games added esports as a medal event in 2019.
The IOC's approach has attracted criticism. The exclusion of major global esports titles questions the event's relevance to the core esports community. Furthermore, the format of the Olympic Esports Series highlighted issues of global access. After the 2023 event, the lack of African participation was criticized, with observers noting that online qualifiers posed a significant logistical challenge due to connectivity and server stability issues across the continent.
Despite these challenges, the establishment of an Olympic Esports Games is viewed as a potentially major moment for the industry. Market research projects the global esports industry value could exceed one trillion dollars by 2032. The IOC's endorsement could accelerate this growth and lend new legitimacy to virtual sports. Studies suggest that successfully aligning the event with Olympic values of excellence, friendship, and respect is crucial for gaining broader global acceptance and support.
FAQ
When and where will the first Olympic Esports Games be held?
The first Olympic Esports Games were originally announced for 2027 in Riyadh, Saudi Arabia. However, after the IOC ended its partnership with the Saudi organizers in October 2025, the event's status became uncertain. As of May 2026, planning is paused and it is unknown if the 2027 date will be kept. Singapore and South Korea have been mentioned as potential alternative hosts.
Why aren't games like League of Legends or Counter-Strike in the Olympic Esports Games?
The International Olympic Committee has stated that many traditional esports titles are considered too violent for inclusion in an Olympic-style competition. The IOC requires that game content must not infringe on Olympic values. Therefore, popular titles like Counter-Strike, Dota, League of Legends, and Valorant have been excluded from consideration.
What kind of video games will be featured in the Olympic Esports Games?
The Games will feature virtual sports and video games that have a clear connection to traditional Olympic sports. Selections are made by international sports federations. Past events have included games based on baseball, cycling, sailing, tennis, and taekwondo. Future additions could include titles like Rocket League, Street Fighter, and NBA 2K.
What happened to the partnership with Saudi Arabia?
In October 2025, the IOC announced it would end its partnership with the Saudi Arabian Olympic Committee and the Esports World Cup Foundation on mutual terms after talks broke down. The IOC decided to pursue a different approach and a new partnership model for the Games that would be separate from the Saudi-based foundation's other esports competitions.
How is this different from the Olympic Esports Series?
The Olympic Esports Series was a precursor event, first held in Singapore in 2023. The Olympic Esports Games is planned as a larger, standalone international multi-sport event, similar in concept to the Olympic Games but focused exclusively on virtual sports. The Games represent the next and most significant step in the IOC's esports strategy.
Source: English Wikipedia (CC BY-SA), rewritten by the Redington Cybersport desk.





